🧥 Textures broken by shaders Oraxen
Set armor_resolution from 16 to 32.
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Oraxen/settings.yml
CustomArmor:
type: SHADER # Valid types are SHADER, TRIMS and NONE
disable_leather_repair: true # Makes custom armor not repairable with leather, only with copies of said custom armor
trims_settings:
material_replacement: CHAINMAIL # Valid materials are CHAINMAIL, IRON, GOLD, DIAMOND, NETHERITE and LEATHER
auto_assign_settings: true # If true, the trim & item-flag will be automatically assigned to the custom armor piece, unless specified
shader_settings:
type: FANCY # Valid types are FANCY and LESS_FANCY
armor_resolution: 32 # 64x32 -> 16, 128x64 -> 32...
animated_armor_framerate: 24
generate_shader_compatible_armor: true
generate_armor_shader_files: true
generate_custom_armor_textures: true
Armor pack 16 but use 32
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- Click to open link
- Open the folder
Oraxen\pack\textures\<pack-name>\armors
- Convert file
*_armor_layer_1.png
and*_armor_layer_2.png
- Save the file in its original location